
Developer Experience (DX) and Why Many Teams Standardise on macOS
As engineering teams scale, the local development environment becomes a critical—but often overlooked—factor in overall productivity. This article explores why many modern product teams converge on macOS as a standard development environment, and how factors like Unix-based architecture, tooling alignment, and onboarding consistency contribute to a smoother developer experience. It also looks at the trade-offs across macOS, Windows (with WSL2), and Linux, framing the discussion through the lens of engineering practice rather than personal preference.















